Enable / Disable Aim LockLock Until Key ReleaseRecoil Control SystemDynamic HitboxHitbox Priority: Head / Torso First or Closest to CrosshairTarget Bone Selection: Head / Neck / Pelvis / or SpineAim Style: FOV Based / Closest Distance / or Lowest HealthSmooth AimAdjustable SmoothnessDeadzoneAdjustable Deadzone RadiusAdjustable Target Switch DelayAim at Enemy VehiclesBallistic PredictionMovement PredictionBullet Drop CompensationUse Weapon BallisticsCompensate Weapon ZeroingTarget Lock IndicatorFOV CircleAdjustable FOV RadiusAim at EnemiesAim at Downed EnemiesAim at TeammatesVisible Targets OnlyAdjustable Maximum Distance
Player ESP
Enable / Disable Player ESPFaction Colors for ESP & RadarBounding Box Style: Corners / 2D Box / 3D Box / or DisabledSnap Lines: From Center / Bottom / Top / or DisabledAdjustable Snap Line ThicknessPlayer NameDistance IndicatorHealth BarHealth Bar Position: Below / Left / or RightHealth PercentageLimit Health Bar DistanceAdjustable Bar Visibility DistanceSkeleton OverlayDirection IndicatorAdjustable Direction Line LengthHead DotAdjustable Head Dot RadiusVisible Players OnlyColor by VisibilityFaction-Based Color HandlingAdjustable Maximum DistanceShow TeammatesShow EnemiesShow Downed EnemiesShow Held Weapon
Crosshair Style: Cross / Dot / Circle / Cross + Dot / or OffFPS CounterResolution DisplayCurrent Time
Colors
Enemy ColorVisible Enemy ColorTeammate ColorVisible Teammate ColorDowned Player ColorDistance Text ColorRadar Background ColorRadar Border ColorRadar Center Marker ColorCrosshair Color